![]() Once he joined the group, he befriended a woman named Cassie O'Pia, and the two of them bonded over their love for beekeeping and bowling. ![]() Compton was soon bailed out by Ford Cruller, who saw potential in Compton, and recruited him to the team of psychic researchers that was later called the Psychic Six. The traumatized Compton was then found and thrown in the local jail. However, this overwhelmed Compton, and he accidentally blew all the animals up with his his psychic powers. Once freed, the animals swarmed Compton to lick him, in order to show their gratitude. When Compton was young, he snuck into an animal sanctuary to free the mistreated animals from their cages. His mind shows that he has extreme performance anxiety, and constantly feels judged by others, especially his colleagues in the Psychonauts.Īfter he overcomes these problems, Compton is much more confident and relaxed, no longer feeling over-whelmed by simple stimuli. Like his grandson, he is prone to making things explode when he is overwhelmed. He also appears to be severely lacking in self-confidence to the point of anxiety, believing that he cannot complete anything the right way unless someone is helping him. He wears a brown suit and a blue shirt.Ĭompton appears to have a great love for animals. He can be seen wearing a metal bowler hat that has a keyhole on the front and is embossed with a pattern resembling the folds of a brain. Compton is balding in his old age, but his remaining hair is black with white streaks. Much like his grandson, Dogen, he is squat in stature with extremely short legs. ![]() In our Psychonauts 2 hands-on preview, you'll find six reasons Psychonauts 2 is 2021's secret GOTY contender.Compton has light green skin, pink eyebags, brown eyes, and a small pink nose. Psychonauts 2 has emerged as one of our most anticipated games of the year. "Help us, they're being super mean to us," he says, erupting into laughter, "but it's been great." "I was going to make a joke, like." Schafer trails off as he leans into the camera and drops his voice to a whisper. If I took any impression away from the studio leads, it's that Microsoft isn't going to force Double Fine to build something that Double Fine doesn't want to make. And it doesn't necessarily mean one type of game or another – and it doesn't mean every game has to be huge – it just means that we can follow our inspiration without the fear that we had before." "'If you remove that fear, what would you do?' Suddenly it's like, wow, I have this game idea that I've always loved… it opens you up to things like that, which is a great place to be. "In other settings, people will often ask the question: 'What would you do if you weren't afraid?' I think that's a great question for Double Fine, because we can remove the fear of 'what if I pitch this to a publisher and they don't sign it?' You know, what if I can't pay the team in three months," Schafer says, alluding back to the countless times in Double Fine's history where the studio's future was on the razor's edge. So maybe the next Psychonauts game will be made by our kids. "It took us 15 years to come back to the first game.
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